My
paper Performing Thinking in Action:The Meletē of Live Coding has been accepted for inclusion
in the forthcoming second International Conference on
Live Coding 2016 (ICLC 2016), will take place at McMaster
University in Hamilton, Ontario, Canada from October 12th to October 15th,
2016. My paper elaborates ideas which I am developing for an
article of the same title for a Special Issue of the International Journal
of Performance Arts & Digital Media (Issue 12.2, October 2016), which
will focus on Live Coding in Performance Arts. Concerns explored in the paper
will also be developed further through my involvement in co-authoring the
first book length academic publication addressing Live Coding, Live
coding - a user's manual, with Alan Blackwell, Professor, Interdisciplinary
Design, University of Cambridge; Geoff Cox, Associate Professor, Department of
Aesthetics, Aarhus University; Alex McLean, Research Fellow, Scientific
Research in Music, Leeds University; Thor Magnusson, Lecturer in Music,
University of Sussex.
Abstract
This
paper interprets live coding as a dynamic model of ‘performing thinking’
in action and the performing of ‘thinking-in-action’. Underpinned by the
principle of performing its thinking through ‘showing the screen’, live coding
‘makes visible’ the process of its own unfolding through the public sharing of
live decision-making within improvisatory performance practice, emphasizing the
durational ‘taking place’ of something happening (live). The making visible of
thinking ‘in action’ has epistemological import, shedding light on the nature
of knowledge production and mode of intelligence operative therein, generating
insights into this habitually unseen aspect of creative endeavour. Live
coding can also be conceived as the performing of ‘thinking in action’, a live,
embodied navigation of various critical thresholds, affordances and restraints:
for working with elective rules/restraints as critical leverage; testing the
relation between receptivity and spontaneity, between an immersive flow
experience and split-attention, human and machine, the known and not yet known.